<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Infinite Unity3D - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-9e62a367" type="application/json"/><link>http://infiniteunity3d.disqus.com/</link><description>The Unity Game Engine Developers Network</description><atom:link href="http://infiniteunity3d.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 21 Apr 2011 03:48:39 -0000</lastBuildDate><item><title>Re: Welcome Back GarageGames!</title><link>http://infiniteunity3d.com/welcome-back-garagegames/#comment-188740045</link><description>Don't get pulled in by the apparent price 'bargain' here, this engine is SO hard to use. There is little or no support, the forum doesnt work, their feedback is useless and the books are all out of print.&lt;br&gt;&lt;br&gt;Use this and you're on your own. Don't waste your time and money, go Unity.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kristian Fosh</dc:creator><pubDate>Thu, 21 Apr 2011 03:48:39 -0000</pubDate></item><item><title>Re: Fresh Explosion Kite Surf Game</title><link>http://infiniteunity3d.com/fresh-explosion-kite-surf-game/#comment-183480302</link><description>The kite looks slapped on and irrelevant to the game play. Kites move around and most of the challenge in kite surfing is learning to control the kite.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Penner</dc:creator><pubDate>Tue, 12 Apr 2011 20:25:52 -0000</pubDate></item><item><title>Re: I will never invite you to a built site</title><link>http://infiniteunity3d.com/i-will-never-invite-you-to-a-built-site/#comment-182016863</link><description>Hear hear!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashnfara Judy</dc:creator><pubDate>Sun, 10 Apr 2011 15:40:17 -0000</pubDate></item><item><title>Re: An introduction to GUI Textures, Text, and the OnGUI() script function.</title><link>http://infiniteunity3d.com/an-introduction-to-gui-textures-text-and-the-ongui-script-function/#comment-178492256</link><description>This is a great presentation but I'm left a bit lost - I created an empty gameobject and added the GUItexture component and selected a texture, but nothing shows on screen.... Also there's no mention of the onGUI function in the actual presentation ? Thanks for this by the way.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Brennan</dc:creator><pubDate>Tue, 05 Apr 2011 09:49:36 -0000</pubDate></item><item><title>Re: Obstacle Avoidance in Unity3D -from Devon Klompmaker</title><link>http://infiniteunity3d.com/obstacle-avoidance-in-unity3d-from-devon-klompmaker/#comment-176739402</link><description>Really great tutorial. However I'm working on an underwater scene where I want fish swim around a wreck. I animated the motion of the fish in a 3D application. However the movement of the fish is not realistic When I applied the AI avoidance script. What shall I do please? thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">danispag</dc:creator><pubDate>Sat, 02 Apr 2011 05:52:20 -0000</pubDate></item><item><title>Re: Obstacle Avoidance in Unity3D -from Devon Klompmaker</title><link>http://infiniteunity3d.com/obstacle-avoidance-in-unity3d-from-devon-klompmaker/#comment-176739377</link><description>Really great tutorial. However I'm working on an underwater scene where I want fish swim around a wreck. I animated the motion of the fish in a 3D application. However the movement of the fish is not realistic When I applied the AI avoidance script. What shall I do please? thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">danispag</dc:creator><pubDate>Sat, 02 Apr 2011 05:52:08 -0000</pubDate></item><item><title>Re: Car, Plane and Boat Physics Tutorials for Unity3D</title><link>http://infiniteunity3d.com/unity3d-driving-car-physics-tutorials/#comment-175872310</link><description>Information like this is certainly needed. Even going through a couple of the tutorial/information pages various people have made, and following them to the letter, you still often end up with cars that fall through the terrain, don't move at all, or other random nonsense.&lt;br&gt;&lt;br&gt;It's mighty rough getting started with the fussy pile of randomness that constitutes vehicle physics in Unity3D.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">paravellan</dc:creator><pubDate>Thu, 31 Mar 2011 19:25:11 -0000</pubDate></item><item><title>Re: SentreStage Unity 3 RPG Tutorial #1</title><link>http://infiniteunity3d.com/sentrestage-unity-3-rpg-tutorial-1/#comment-174222042</link><description>I am also following you!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kayel justice</dc:creator><pubDate>Tue, 29 Mar 2011 14:31:52 -0000</pubDate></item><item><title>Re: Fire tool for unity</title><link>http://infiniteunity3d.com/fire-tool-for-unity/#comment-174206696</link><description>that is freaking awesome man!&lt;br&gt;&lt;br&gt;I would love a download! I cant wait to burn the crap out of IslandDemo :D</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nikolaj</dc:creator><pubDate>Tue, 29 Mar 2011 14:09:01 -0000</pubDate></item><item><title>Re: I will never invite you to a built site</title><link>http://infiniteunity3d.com/i-will-never-invite-you-to-a-built-site/#comment-173712270</link><description>This is true. I can see that this just like life will go through changes. I am here for the ride!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Donald Harris</dc:creator><pubDate>Mon, 28 Mar 2011 22:13:41 -0000</pubDate></item><item><title>Re: Car, Plane and Boat Physics Tutorials for Unity3D</title><link>http://infiniteunity3d.com/unity3d-driving-car-physics-tutorials/#comment-173115073</link><description>I would like to thank you for the efforts you have made in writing this article. I am hoping the same best work from you in the future as well.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew Jacob</dc:creator><pubDate>Mon, 28 Mar 2011 02:35:08 -0000</pubDate></item><item><title>Re: Unity3D Baby Steps 4- GameObject is a container</title><link>http://infiniteunity3d.com/unity3d-baby-steps-4-gameobject-is-a-container/#comment-171989848</link><description>How would I add an instantiated object to an existing object so when the existing object moves, the new instantiated object moves with it?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">'Nico Dutka</dc:creator><pubDate>Fri, 25 Mar 2011 19:09:05 -0000</pubDate></item><item><title>Re: RC Plane iPhone Application</title><link>http://infiniteunity3d.com/rc-plane-iphone-application/#comment-167446932</link><description>Good article. Thanks for sharing this info with us RC Plane is a visually stunning 3D game using Unity.&lt;br&gt;&lt;br&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Remote controlled aeroplane</dc:creator><pubDate>Thu, 17 Mar 2011 22:58:21 -0000</pubDate></item><item><title>Re: Introducing QuadUI for Unity 3</title><link>http://infiniteunity3d.com/introducing-quadui-for-unity-3/#comment-166505972</link><description>How can I draw lines using quadui</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dinesh Balu</dc:creator><pubDate>Wed, 16 Mar 2011 02:53:50 -0000</pubDate></item><item><title>Re: SentreStage Unity 3 RPG Tutorial #2</title><link>http://infiniteunity3d.com/sentrestage-unity-3-rpg-tutorial-2/#comment-163563473</link><description>Please use the FF12 and God of war dynamic cameras setup and animation. Could you please post about that? Thanks.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pierre Schiller</dc:creator><pubDate>Thu, 10 Mar 2011 12:31:36 -0000</pubDate></item><item><title>Re: SentreStage Unity 3 RPG Tutorial #2</title><link>http://infiniteunity3d.com/sentrestage-unity-3-rpg-tutorial-2/#comment-163563224</link><description>Dynamic FF12 cameras. Like God of War. It´s best to trigger action in cameras. Please post about this technique. Thanks.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pierre Schiller</dc:creator><pubDate>Thu, 10 Mar 2011 12:31:03 -0000</pubDate></item><item><title>Re: Advanced Artificial Intelligence in Unity3D No Waypoints</title><link>http://infiniteunity3d.com/advanced-artificial-intelligence-in-unity3d-no-waypoints/#comment-160124294</link><description>Your videos are very interesting dude! im making a game myself and its progressing quite well, keep up the good work!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Santiago Pérez Clavier</dc:creator><pubDate>Thu, 03 Mar 2011 20:21:18 -0000</pubDate></item><item><title>Re: Procedural Content Generation in  Unity3D</title><link>http://infiniteunity3d.com/procedural-content-generation-in-unity3d/#comment-158251441</link><description>hmm I like it, but almost none has available source code :(</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joaquin Grech</dc:creator><pubDate>Tue, 01 Mar 2011 08:49:03 -0000</pubDate></item><item><title>Re: Ardunio to Unity Compass via Seeduino</title><link>http://infiniteunity3d.com/arduniodraft/#comment-154424484</link><description>can you sent me the code to integrate the board and the game engine. Balakrishnan animaxter@gmail.com</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Animaxter Balakrishnan</dc:creator><pubDate>Tue, 22 Feb 2011 23:24:28 -0000</pubDate></item><item><title>Re: SentreStage Unity 3 RPG Tutorial #1</title><link>http://infiniteunity3d.com/sentrestage-unity-3-rpg-tutorial-1/#comment-153723663</link><description>Great it you doing a fantastic job here, loking forward to continue fallowing you on this. &lt;br&gt;&lt;br&gt;thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">risc</dc:creator><pubDate>Mon, 21 Feb 2011 23:12:06 -0000</pubDate></item><item><title>Re: Unity3D is “The Flash Killer”… NOT</title><link>http://infiniteunity3d.com/unity3d-is-%e2%80%9cthe-flash-killer%e2%80%9d%e2%80%a6-not/#comment-153276744</link><description>Thanks for your post man, it really helped me see the upcoing value of Unity in the web world. I am planning to work on a Web 3D project myself, so I am trying to decide what would be the best technology. I think I will pick Unity, but WebGL seems very promising as well. &lt;br&gt;&lt;br&gt;Again, Thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alfredo Saavedra</dc:creator><pubDate>Mon, 21 Feb 2011 01:04:56 -0000</pubDate></item><item><title>Re: Unity 3D Temple of Zante</title><link>http://infiniteunity3d.com/unity-3d-temple-of-zante/#comment-151149619</link><description>I have heard about Zante from some of my friends, but I never heard about this temple.Thanks for sharing.&lt;br&gt;&lt;a href="http://www.myvillasingreece.com" rel="nofollow"&gt;Zante Villas&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEO Europe</dc:creator><pubDate>Fri, 18 Feb 2011 07:00:52 -0000</pubDate></item><item><title>Re: Google SketchUp to Unity3D: Import  and Export</title><link>http://infiniteunity3d.com/exporting-sketchup-files-for-unity/#comment-148463677</link><description>is that possible with  free version of Google SketchUp or only with Pro version?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">radoslava</dc:creator><pubDate>Wed, 16 Feb 2011 05:49:52 -0000</pubDate></item><item><title>Re: Fresh Explosion Kite Surf Game</title><link>http://infiniteunity3d.com/fresh-explosion-kite-surf-game/#comment-148413282</link><description>Looks great, but the sound effects are terrible. Whenever the surfer lands it sounds like when you get into the bathtub, not landing a board onto the water from a 15 feet jump</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Freek</dc:creator><pubDate>Wed, 16 Feb 2011 04:33:30 -0000</pubDate></item><item><title>Re: Choosing a 3D Application &amp;#8211; A High Level View</title><link>http://infiniteunity3d.com/choosing-a-3d-application-a-high-level-view/#comment-147545781</link><description>Thank you :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dan Ambrosio</dc:creator><pubDate>Tue, 15 Feb 2011 11:27:55 -0000</pubDate></item></channel></rss>
